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The majority of the students would choose a case-based test over a test with stand-alone questions. The aspects they found the most valuable were the questions with image recognition, the visual material and the game elements/game format. A small majority of the lecturers and educational support staff saw the added value of game elements. The most valuable aspect for them was the different question types with visual material, adaptive testing (feedback and case study scenarios) and the intuitive and attractive template. They said that they saw a wide range of opportunities for the digital format but emphasised the importance of training, support and implementation within the organisation.
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