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Both games have ideological tones in the narrative structure of the game. Crucial is the construction and genesis of the main hero Ahmad, who in the manual is a fearful person, reconciled to the life of a second-rate citizen who refuses violence. Not only in Tahta al-Ramad, but also Tahta al-Hisar at the beginning of the game he is exposed to an attack and he is forced to defend himself, which legitimizes further violence. In the second case it is a religiously motivated terrorist attack in the course of prayer, where the abjectness of the aggression and the innocence of the victim are clearly defined by the game. (In fact the circumstances of the Hebron massacre are still a hot issue, Israeli sources saying that there were weapons in the mosque and according to the secret service the same day an attack against Jews had been planned; on the other hand survivors claim that Goldstein was helped by two Israeli soldiers.)
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